The very first flight simulator produced for the Apple II. There are three versions on this disk along with a very good document detailing the history of Flight Simulator I and Sub-Logic Software.
This is a text based adventure from 1981 which is based on the idea that you are out to recover all the pieces of a widely disbursed file on an ultimate weapon which could destroy all of mankind.
This adventure is the first in the series of the Scott Adams adventure. It is completely text based but at the time it was produced was a giant leap in what one could do with a personal computer.
This was one of the first adventures outside of Ultima to incorporate graphics to some extent within the adventure scheme. Fairly simplistic but fun to play.
You are a special agent trying to find the Fuzzbomb and save the USA. Plant enough crystals to make your stash reach 100 crystals and then touch the FuzzBomb.
This high speed arcade game is based largely on the concepts shown in the 1982 movie TRON. The idea of avoiding one's own trail or another car's trail is implemented in a very fun and addicting manner in Air Cars II.
I have lost my kingdon, but not my son. If he can be saved, so can the world. Our world was the sea and we ruled with fairness, but overcome in an unjust war, my infant son is all that is left and he is guarded with power and grace. He can only be saved by the strongest and bravest with the will to open the door. Robot defenses stand in your way, so that Airheart can discover the place -- Attributed to Marinus, Lord of the Sea 1159 AZ
handed down through the ages, these are the last words of the fair king, Marinus. Words that have sent countless would be heros to make an attempt, all of whom have failed. For somewhere over a sea with no boundaries, the prince still waits. He life frozen in a state of suspended animation.
His rescus is no small game, for his return brings with it the rebirth of a peaceful world, perhaps the ultimate reward for the hearo that sets him free, and proves himself to be Airheart.
This is another Flight Simulator from the 1980's but has one major difference from the Sublogic versions. This version allows either VFR or IFR flight and is more like A2-FS1 than A2-FS2 as far as the graphics of the program go.
You play the role of either the Japanese side or the American Side in the battle of Pearl Harbor, Midway, pitting Admiral Husband Kimmel against the noted Japanese Admiral Chuichi Nagumo of the Japanese Imperial Navy.
This is the original Ultima written by Lord British himself. If you find one of the original version copies of this game, you have found a rare item indeed. Run through the dungeons and find Lord British's castle to begin your quest for Glory!
The ferocity of the ambush forces your back against the glittering tunnel wall. With a sudden cry, the halfling charges -- only to be cut down by the theives' flashing blades. Your hand tightens on your dagger as your band prepares to face the coming attack. Allah willing, there will be many opportunities to avenge the death of your friend.
Alien Munchies are the space age snacks that you barbecue! Wheel your barbecue grill out to the back yard during a snack shower and catch the Munchies. These morsels are so tasty that it's hard to stop catching them. As an added challenge, your barbecue is fueled by propane so be careful not to run out. When you see the propane tank, try to shoot it and refill your supply. And don't walk over any Munchies -- they may be delicious off the grill but are dangerous on the grount. Bon Appetit!!
This game is a first try of the Alien Typhoon game produced later the same year. While simpler than Alien Typhoon, it still offers a challenging play for the gamer.
A game based on the movie by James Cameron of the same Title. You are placed in the role of the commander and you must do everything to kill the aliens while fighting to stay alive through closing doors and avoiding the Aliens traps.
You are Agent 465, trying to recover a priceless Chinese vase from Vodac and stop them in their attempt to take over the world.. Sent to the Swiss Ski Resort of Alpenhof, you must complete your mission within twelve hours.
An Infocom adventure game by Steve Meretzky from the early 1980's. The game was well know for being a little weird, however it was a game that was thoroughly enjoyable and had one of the best endings of any game. AMFV was included in The Lost Treasures of Infocom
A dtrange woman wants to marry you. A strange man is trying to kill you. The state of Texas wants you for murder. But that's not your problem. Your real problem is … Amnesia!
I am Ankh. The ultimate puzzle. I am under your control. I obey all commands. Do with me what you will. Travel through my MetaReal World and you will unlock many secrets. Many reflections of reflections. But be warned -- my puzzles are not easy. Many months may pass before you solve all my puzzles and reach the last room. To be successful, you will have to stretch your powers to the limit. Remember -- there are sixty-four rooms...and only one solution.
Apple Panic is a classic dig a hole for the enemy type game. A clone of the popular game, Space Panic from 1980, this Ben Serki written version of the game is sure to provide enough challenge for even the hardiest of Space Panic or Lode Runner fan.
The Arcade Machine allows you to create an invader or Galaxian style alien game, setting all of the movements for the aliens and it allows you to save the game to a self booting disk.
From space ot planet to city street...a fight all the way! -- Time is running out! It will soon be too late to wonder why no one was prepared. The evil face of Znark is coming to take Earth and you're the only one who knows. Are you up to the challenge? Can you fight off their missles, bombs, and lasers? Can you save Earth from ultimate destruction?
This is the most famous of the break out type games from the 1980's. Fun to play, high paced and enough stages to keep even the best players busy for hours.
This was a text game that first appeared in the February 1979 issue of Creative Computing magazine. While quite simplistic in it's approach, it was a decent attempt at cultivating the cold war nuclear holocaust fears and putting them into a game that people would play.
Enter the world of tomorrow, a world of futuristic freeways where the right of way goes to the biggest gun. Somewhere within the 16 cities and outlaw-infested highways of AutoDuel, are the clues you will need to complete the ultimate mission. br> br>Do you have the tactical skills and hair-trigger reactions required of an AutoDuellist? Prove yourself. Step into the arena on Amateur night. Only your driving proficiency and markmanship can earn you the right to custom-build your combat vehicles. br> br>The AADA (American AutoDuel Association) will offer you courier missions for prestige, for money. The FBI and the Underworld will vie for favors, but watchout! You'll quickly realize you need a clone to survive. The final gauntlet will test your AutoDuellist skills. The challenge of AutoDuel awaits you. Are you ready?
The timeless legends speak of the fabulous Golden Idol hidden within the mysterious lost pyramid. And rumor has it that the eccentric archeologist Professor Von Foerster has finally located the temple…but never returned from his expedition. The rumors also warn that Von Foerster was insanely jelous of his discoveries and may have planted booby-traps to protect his finds from other explorers. In addition, native taboos refer to the ancient Aztecs as having protected their temple treasure with a fiendish collection of traps and guadians. By tracking the professors route, you have discovered the Aztec pramid, so covered with the debirs and undergrowth of centuries that it is now underground. Your job is to decend into the temple, search the secret rooms, avoid the deadly traps, find the priceless idol and escape alive.