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Final Assault Manual


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| % Caverns of Depth ................................. 612/778-1222 % |
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You're in the Alps, ready to start off on an expedition to the highest
peaks of Europe. And you're going to do it the hard way, avoiding the easy,
well-marked tourist trails with their ladders and handholds. The more risky and
difficult the route, the greater the challenge. That's why you're here.

Before you go, you think back over the history of the Alps where
mountaineering began. This great mountain chain runs through the heart of
Europe, beginning on the French Riviera and passing through France, Italy,
Switzerland, and Germany before coming to an end in northeastern Austria. The
best climbing is between Chamonix, in France, and Innsbruck, near the German
border in Austria.

Eiger Monch Jungfrau Matterhorn
3971 m 4099 m 4159 m 4479 m
(13,025 ft.) (13m445 ft.) (13,642 ft.) (14,690 ft.)

Right outside of Chamonix is Mont Blanc, at 4807 meters the highest
mountain in western Europe. To the east is the great pyramid of the Matterhorn,
one of the most famous mountains in the world. To the northeast stand the Monch
and the Jungfrau--the Monk and the Virgin. Near them is the Eiger easily the
most dangerous mountain in Europe. This Ogre has claimed dozens of victims both
before and after its "conquest" in 1938.

The Alps have towered over Europe since long before mankind arrived, but
no one tried to clib them util near the end of the eighteenth century.
Villages, farms, and monasteries sprung up at their feet, and sheep and cattle
grazed in the lowland meadows. Armies struggled through the great passes to
invade countries beyond. The Carthaginian general Hannibal even managed to
drive elephants across the Alps during his daring midwinter invasion of Italy
in 218 BC. (It took 17 years, but the Romans won.)

On a more peaceful note, Leonardo da Vinci travelled widely through the Alps
on meteorological expeditions. But everyone stopped short of the summits, and
as late as 1725 guides to Switzerland featured detailed descriptions of the
dragons believed to live on the mountaintops.

True mountaineering had to wait for the modern age, with its drive to understand
and explore. In 1787 a wealthy scholar from Geneva, Horace de Saussure, reached
the summit of Mont Blanc at the head of a huge expedition that even included his

The French Revolution and the Napoleonic Wars effectively closed off the Alps for
the next 30 years, but after peace returned in 1815 an ever increasing flood of
adventurers began. The year 1854 marked the beginning of the Golden Age of
Mountaineering. One after another, the great peaks were scaled, and at last,
after seven failed tries and the death of four of his companions, Edward Whymper
conquered the Matterhorn in 1865.

By now even the great unclimbables, such as the deadly Eiger and the treacherous
North Face of the Matterhorn, have been scaled at least once. But the Alps are
still a climber's paradise. You're up against hazardous rock and unpredictable
weather, but if you plan well and climb skillfully, you'll earn yourself a place
in the select company of Alpine conquerors.


It's almost time to get started on your trek to the summit. You'll soon
see the routes you can choose from. Some are harder than others, but none of
them are easy. To begin, make your selections from the dialog box in the first
game screen:

| |
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| 1 2 3 RESUME |

Disregard the RESUME selection for now. You'll use it later when you play
a saved game.

If you want to practice first, press T (or move the pointer to Training and press
the fire button or Return). The training trail is a real climb, with a glacier to
cross and a combination of ice and rock cliffs to scale before you reach the
summit. You don't have to pack your own rucksack though, and you can follow the
on-screen prompts to improve your technique. Best of all, there are no fatal falls
in training! Try a training course first, and you'll make it to the top -- or at
least live longer -- when you get out on your own.

[The training course is actually a pain in the butt. The "on-screen prompts" quickly
become annoying-- in many ways, it's easier to just try the shortest circle trail,

If you're ready to go out on your own, decide how many routes to include in your
trek. You can combine up to three at a time. To select a number, press the 1, 2,
or 3 key (or position your pointer on the number you want and press the fire
button or Return).

Now you can see the routes winding into the mountains. Routes marked with
a circle are relatively easy to transverse; those marked with a square are
intermediate; and those marked with a diamond are the hardest. Depending on the
number you choose in the dialog box, you can pick from one to three routes in
any combination.

To select a route, more the pointer to its symbol and press the fire
button or . Now you can read its description. You'll see the route's
name, its total elevation gain in meters, the level of difficulty, and the
estimated time it should take you to complete the climb.

NOTE: You can also press keys 1 through 6 to select routes.

If you want to accept the route, press "Y" (or move the pointer to yes,
then press the fire button or ). If you don't want to accept the route,
press "N" (or move the pointer to no and press the fire button or ).

If you're selecting multiple routes, repeat this process for the second
(and third) route. After selecting the last route, you'll automatically proceed
to the supply screen where you'll pack your gear.


Your rucksack is automatically supplied with a basic selection of
provisions and climbing gear, but it's smart to check it out before you accept
it. It may not contain everything you need, or it may have things you can do

You're the best judge of what you need. If your trip is going to be long,
for example, you should pack more food. On a short trip you might decide to
bring more luxuries. Just like in real life you may find that your packing
ability gets better with experience. To make sure that you don't leave out
anything essential go though the packing list in this section while you make
your selections.

The total weight of your rucksack and rack (the climbing gear you carry
outside your rucksack) can be seen in the upper left corner of the screen. You
can find out what you're carrying by moving the pointer over each article you
have. The first layer you see includes the items that are packed on top. To see
the next layer, select next and press the fire button or .

NOTE: The rucksack icons include both rack and rucksack items.

If you decide to accept the basic selection, press "A" (or select Accept
and press the fire button or ). If you want to modify the basic
selection, press "R" (or select refuse and press the fire button or ).

You'll now see all your potential choices laid out for you. Move the
pointer over each article in turn. Once again, you'll see it name, weight, and
how many you already have. Press the fire button more than once to add more
than one.

To see additional items, press "N" (or select next under the items and
press the fire button or ).

To take items out of your rucksack, move the pointer over the item in the
rucksack. On screen you'll see the item's name, weight, and number. Press the
fire button to remove the item. Press the button more than once to remove more
than one of the same item. When all the items of one type are gone, you'll see
whatever's on the next level.

As you add and discard, you'll see the weight of the rucksack to keep
track of your total. Try to keep the weight to 25 kilograms or less. (A
kilogram is 2.2 pounds.) If you exceed this limit, you'll tire out more quickly
on the trek and you're more likely to slip on the ice or fall through the ice.

Once you've packed the rucksack to your satisfaction, pres "D" (or select
done and press the fire button or ).



Ropes Break your falls when you're climbing. Be sure to pack at
least one rope.

Carabiners Metal loops used to hook the rope to your climb gear. You can't
use the rope without them.

Ice pins Attach the Carabiners to an ice cliff. You must have ice pins
in order to use the carabiners and rope on ice.

Pitons Attach the carabiners to a rock face. You must have pitons or
chocks in order to use carabiners on rock.

Hammer Pounds in the ice pins and pitons. You can't use the ice pins
or pitons without it.

Chock A carabiner anchor you force in a crack in the rock. You don't
need a hammer to use chocks.

Strap Fastens you onto a rock face. You'll need this in order to get
into your pack while climbing.

Jummar A support that protects you while you haul up the rope. Without
it you may have to abandon the rope with you come to its end.

Stirrups Slings you attach to the carabiners. Useful on very steep rock
faces where you have no footholds.

Crampons Boot spikes, essential for traction on ice cliffs.

Soft shoes Smooth-soled climbing shoes, very helpful on rock.

Helmet Protection from falling rocks.

Chalk Improves your grip on rock.

Anorak A warm jacket. Essential.

Gloves, Wool Warmth.
hat, mittens,
wool socks

Gaiters Protect legs and keep snow out of boots.

Goggles, Block sun and snow glare.

Shoelaces Spare pair.

Hammock, To sleep in. Use hammock for cliffs, the foil cover for
tent, sleep- emergencies.
ing bag, foil

Snow shovel To build an igloo when you don't have a tent.

Knife For opening cans (you can't eat the canned goods if you
don't have a knife).

First Aid Box Emergency medical aid.

Sun Cream Protects your skin from sun glare.

Lamp, Candle Light in darkness.

Stove, gas Cooking.

Canteen Plates and eating utensils, needed for eating soup and drinking
coffee and tea.

Flask To carry water. Essential.

Matches, Light the stove.

Rum, wine Warm you up.

Champagne For celebrating at the top.

Food & Drink Take what you like and need, but watch the weight.

Save game Lets you save your game.


Set your departure time in the dialog box that appears. Trips are
automatically set for a 9am start. If that's OK, move the pointer over the time
and press the fire button or until you see the 24-hour time you want.
If you want to change the time, move the pointer to + or - and press the fire
button or again.

You'll now see a dialog box asking if you want to leave in summer or
winter. Choose your season by pressing "S" or "W" or by moving the pointer to
your selection and pressing either the fire button or . The screen
changes to bring you to the trailhead, ready to begin your climb.



Now you're ready for the summit. Begin walking at a steady pace (see table
below). If the ground ahead looks unstable, test it by poking it with your ice
ax. (By the way, you always have your ice axes. That's why they're not on the

Jump over crevasses. If you make a mistake and fall, try to catch yourself
with the same joystick or keyboard motion. If you catch yourself, or if you
fall all the way but survive, you'll have to climb out. Climbing out of a
crevasse is the same as climbing an ice cliff, so turn to that section
(Climbing on Ice) for advice on technique. Once you get back on the glacier,
continue walking, but more careful this time.


Walk Move handle steadily Press --> and <-- one after the
left and right other in a walking rhythm.

Test ground Press fire button. Press down arrow.

Jump Push handle up. Press up arrow.


To open your pack, press to bring the pointer onto the screen.
Move the pointer onto the pack and press the fire button or again.
You'll see a list of the pack's contents. Push the joystick handle up and down
or press the up and down arrow keys to scroll through the list. When the
article you want is highlighted press the fire button or . You hear a
chime, and the article disappears from the list (or you have one less of that
type) because it's not outside the pack.

To put something back in the pack or to use any rack item (such as the
rope, strap, or stirrups), press . Move the pointer onto the climber's
head and press the fire button or . You'll see a list of what you're
carrying. Again, use the joystick handle or arrow keys to scroll through the
list. When the article you want is highlighted, press the fire button or
. You hear a chime, and the article disappears from the list because
you're now using it or it's back in the pack.

When you select some of the items, either in your pack or on your body,
you won't hear the chime (but a tone will sound) and the items won't disappear
from the list. These items are used automatically. For example, you have to
have pitons, carabiners, and a hammer to secure yourself with the rope while
your climbing on rock. But all you have to take out is the rope itself.


The first time you take what should have been a fatal fall, you'll see
this message: "You were lucky this time. Keep trying." On an easy course,
you'll get three such chances before it's for keeps. On an intermediate course,
you'll get two, and on a hard course, just one. You don't have to climb out
when you're saved by luck. Just press .


Sooner or later, you'll come to your first ice cliff. The best thing to do
is stop just before you get there, open your pack and put on your crampons.
Then select a rope and proceed.

If you find yourself on a cliff and haven't had a chance to put on your
crampons, play it safe and attach yourself to the wall with the strap. This
allows you to get into the pack even while climbing. Put your crampons on,
choose a rope, and proceed. The strap automatically unfastens when you start

To climb, first dig your axes into the ice (see tables below). Then set
your first foot. With your foot secure, pull yourself up. Then repeat the
process, starting with digging in your axes.


Dig in axes Push handle up. Press up arrow.

Set first foot Push handle down. Press down arrow.

Pull self up Press fire button.

Set second foot Pull handle down. Press down arrow.

Keep an eye on the little man to the right of the cliff. He'll tell you
how far you've come and how far you have to go. You'll make steady progress as
long as your wearing crampons. Without them you'll find it takes several tries
to set each foot.

Climb this way until you're back on level ground. For best results move
quickly enough to climb steadily, but not so quickly that you interrupt ax or
foot work.

NOTE: See the section USING THE ROPE for more information on ice climbing.


As soon as you've conquered the ice, a new challenge confronts you: a step
rock face. If possible, stop just before you there. If you go straight from
ice to rock, with no flat ground to step in, secure yourself with the strap
when you first get on the rock.

Take off your crampons if you're still wearing them. (You can't climb rock
with crampons on.) Open your pack, put on your soft shoes and helmet, and take
out your chalk. Finally, select a rope and start climbing. The strap
automatically removes itself when you start off.

Climbing on rock is the ultimate test of skill and coordination. You have
to find secure handholds for your hands and feet, pull yourself up smoothly and
quickly, and sometimes even dodge falling boulders.

It's best to have three strong holds at all times, so that you can move
the fourth limb safely. The hand and foot icons to the right of the rock face
are your guides. If an icon is steady, you have a secure hold with that hand or
foot. A flashing icon shows a weak or tenuous hold that you should move as soon
as possible. If you don't see an icon, you don't have a hold.

You can move one hand or foot at a time (see table below). The limb that
is selected will flash on your climber. To choose a differant limb, press the
fire button or enough times to move the selector clockwise to the limb
you want.


Select hand Press fire button. Press .
or foot

Move hand or Move handle up or down. Press up or down arrow.
foot up or down

Move up, down, Press fire button while Hold down an arrow key and
or sideways moving. Handle in direction. press .

Dodge boulders Move handle away from Press right or left arrow
boulder's path. whichever is opposite

Your first concern should be placing a hand or foot that doesn't have a
hold. Then secure any hold that's weak (flashing icon). If all your holds are
secure, move the limb that will best help you advance.

When your best positioned so that your arms can pull and your legs can
push, hoist yourself up. Move sideways to dodge boulders and get to some holds.
Sometimes you'll have to move downward to reach a secure hold.

You may be able to change position and even hoist yourself up with one or
more weak holds, but you have to move quickly. Look carefully at the rock as
you climb. Try to place your hands and feet in the cracks. They're the most
secure places.

It takes practice to climb well. If you can maintain a smooth, steady
pace, moving quickly from one good hold to anotherm you'll make it to the top.


The rop can save your life on either ice or rock. But you can only use it
if you've packed a supply of carabiners, ice pins, and either pitons or chocks,
plus a hammer to fasten the pitons and ice pins.

Selecting the rope automatically selects the needed accessories. It also
displays a message box which reads "Security: Recover/Abandon." After you've
climbed either 20 or 40 meters, depending on the rope your using, security
begins to flash. You've come to a pitch and you must recover your rope and

If you packed your jummar, you can use it to recover the rope and all the
climbing aids used. Press to bring the pointer onto the screen. move
it to recover, and press the fire button or .

If you've forgotten the jummar, recover won't work. You must select
abandon. You can the rope back, but you leave you climbing aids behind. If
you've exhausted your supply of climbing aids, you won't be able to use the
rope again.

To continue climbing with the rope, select it again from the rack and keep
going. If you come to a difficult pitch and you can't make progress, try using
your stirrups. These are slings that fit into the carabiners to make artificial
steps. To use the stirrups, first select a foot and place it in the desired
position then press to move the pointer on to the screen. Point to the
climber's head and press the fire button or to access the rack. Select
the stirrups and press the fire button or again. Your foot will now be
in the stirrup. When you move that foot, the stirrups are returned to your


Climbing is strenuous and the weather in the moutains changes fast, so
you're going to get cold, hot, hungry, thirsty, and tired. When you do, a
little climber appears in the lower right of the screen to tell you in words or
gestures what he needs.

You can ignore your alter ego's demands and keep going, but you'll get
steadily weaker and less able to concentrate. Pretty soon you'll find yourself
hurtling down a rock face or falling into a crevasse. Before that happens, it's
best to stop and take care of your needs as soon as you can.

You'll follow basically the same procedures to eat, drink, and warm up.
Press to bring the pointer onto the screen. Move the pointer to the
rucksack and press the fire button or . Find something that fills the
bill, and press the fire button or again.

If you're satisfied his/your needs, the little climber and/or his message
will disappear. Sometimes, though, whatever you've choosen isn't enough. For
example, the little climber is shivering. You get him a wool hat, but he's
still cold. Go back to the pack and get the anorak. That should do the trick.

When the climber gets tired, he needs a nap. If your on level ground, take
out the tent. This automatically puts him to sleep. If you've forgotten a tent,
take out the shovel to dig an igloo. If you've forgotten both the shovel and
the tent, your in trouble. You can keep on going, but you'll get more and more
tired. If you get the cold message while in the tent, take out the sleeping
bag. If that doesn't work, try the foil cover or some warmer clothes.

The clock speeds up while the climber sleeps. The tired graphic or message
will disappear when the climber's ready tp get up.

When it's time to get up, reverse the procedure to put the tent or shovel
and the sleeping bag back in the pack. You'll probably want something to eat,
and then it's time to get back on the trail.

If you get hungry, thirsty, or tired while climbing, check your progress
by looking at the little man on the right. If you're close to the top, keeping
going and then open your pack on level ground.

If you don't want to wait, secure yourself with the strap, open your pack,
and take out what you need. If you're on a rock face, you can even sleep during
your climb, using the hammock instead of the tent. Of course, if you've
forgotten the hammock you'll have to keep climbing.


Mountaineering is dangerous, and no matter how skilled you become, you may
still make a fatal miscalculation while climbing or overlook a crevasse while
trudging across the glacier. If you've used up your beginner's luck, that's the
end of the game. Fortunely, it's easy to bring yourself back to life and start
over. Just press and you'll find yourself at the trailhead, ready to
start for the summit again. Better luck this time!



To stop the clock while you take a break, press the "P" key.

To save a game in order to resume it later, be sure to pack the save game
disk when your packing items for your rucksack. When your reading to stop and
save, open your pack and take out the disk. Your game will be saved at that

When your ready to resume play, load the program. When you're asked to
choose a route, select resume. You'll start climbing again from where you saved
the game.


After a day or even longer of hard work and danger, you reach the summit
of your trek. You may be tired, but this is your moment of triumph. Enter your
name in the scoring screen that appears and then press .

When you're ready to start again, press the fire button or . You'll
find yourself back at the trailhead, ready to choose a new route and strive for
new heights.

To quit the program at any time, press "Q".