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Bard's Tale 3 Solution

Solution for: Bard's Tale III, submitted by Richard J. Hutchison                

(UCAS407@UNLVM)
-------------------------------------------------------------------------

BARD'S TALE III THIEF OF FATE SOLUTION AND MAPS.

Object of Quest: Kill Tarjan ( The Mad God from Bard's Tale I )

Overview: You start in the wilderness, in the Adventurers Camp.
From there you need to go into the ruins of Skara Brea and go to the
review board ( see map ). You will be instructed to destroy
a certain nasty character located in the dungeons underneath the Temple.

Comment: The whole purpose of the Skara Brae Dungeons is to develop
the characters into superhuman proportions. There is nothing to be
done here that will solve the main quest. Once the Player party has
destroyed Brilhasti, all mages except Chronomancers become Arch Mages.
My advice is that you do not need a Chronomancer until the first quest
is completed. So it would be to your advantage to keep all mages out
out that class until its time to go on the main quest. This aids in
building Hit and Magic points. When you create your party, you will
need (minimum) 1 rogue and 1 bard. The thief will be needed at the
final battle and the bard is needed for 1 song (Sir Robins). I found
that a Fighter/Paladin is also needed (to become a Geomancer) and that
1 magic user will become a chronomancer. That leaves 2 others with a
slot open for special characters (need to keep that slot open). I made
them Arch Mages. Overall, the party was O.K. but I'd be open to better
suggestions.

Caveat: The information here is accurate for the most part. There
may be something missing, but it will be a minor omission
and not affect the overall play. (ie: missing a darkness area
or a spinner here or there.)

Here is a diagram of the dungeons in Skara Brae:

Temple Entrance
to
Mad Gods Dungeon
|
|-- Password:TARJAN -----> Level 1
| -----> Level 2 ( find word "chaos" )
|
|-- Password:CHAOS -----> Level 3 ( Password:BLUE )
-----> Level 4 ( Password:SHADOW )
-----> Level 5 ( Password:SWORD )
-----> Level 6 ( Kill Brilhasti )

Levels 1 and 2 can be skipped if the player knows the "chaos" password
and the magic users can cast mibl ( else the monsters are too powerful
to survive very long).

Diagram of Wilderness:

2 . . . . . . . . T T T . . . . . . . . Legend:
. . . . . T T T . . T . . . . . T T . . T = Tree
. . . . . . T . . . . . . T . . T 3 T . S = Skara Brae Wall
. . . . . . . . . S S S . . . . T . T . E = Skara Brae Entrance
. . . . . T . . . . E S . . . . . . . . C = Adventurers Camp
. T T . . T T T . S S S . . . . . T T . P = Tavern
. . . . . . . T . . . . . . T T T . . T A = Healing Temple
. . . . . T . . . . . . T . T C . P . .
. . T T . . . T . . . . . . T . . . . . 1 = Twilight Copse
. . . . T . . . . . 6 . . . . . . . . . (Arboria)
. . T T . . . . . . . . . T . . T . . 5 2 = Cold Peak
. S . . T . . . . . . . . T . T . . . . (Gelidia)
. . . T . . . . . . . . . T . . . . . . 3 = Crystal Springs
. T . . . T T T . . . . . . . . T . . . (Lucencia)
. . . . . T 1 . . T . T . . . . . . . . 4 = Old Dwarf Mine
. . . . . T T T . . . . . . . . . . . . (Kinestia)
. . 4 . . T T T . . . T . . . . . . . . 5 = Shadow Rock
. . . . . . . . . . T . . . . . . . . . (Tenebrosia)
. . . . . . . . . . . . . . . . . . 7 . 6 = Vale of Lost Warriors
. . . . . . . . . . T . T . . . . . . . (Tarmitia)
7 = Sulfur Springs
(Malefia)
Each of the numbers above is the spell
casting spot to get to each of the other
worlds. The worlds are numbered in the order you must complete them.

DIAGRAM OF SKARA BRAE:

W W B B W
W B B . . . . B B B B B B . W 1 = MESSAGES
W . . . B B B . . . . . . B . R X = STOREROOM
W . B . W B . . . . W . . . B B = BUILDING
B . . . B B . S . . T B B . B T = TEMPLE(ENTRANCE TO BEGINNER
B B . W . . B . . . . B B . B DUNGEONS)
E 1 . X B . . . . . . B W . W S = STATUE OF TARJAN
B B . W B B B B B B W B B . . B R = REVIEW BOARD
B . . . . . . . . . B . . . . W 2 = ARRIVAL FROM 3
B . . B . B . . . . B . B B . . B 3 = TELEPORT TO 2
B . . . B . B . B B . . B B 2 W W = WALL
B . B . B . . . . W B B W . B E = ENTRANCE
W 1 . B . B . W . . B B 3 W
B W B . B . . . . B W B
B . W . W . . B B W
B . B . . . B W B
B B B B

NAME OF DUNGEON: MAD GOD
LEVEL: 1

1 2 3 4 5 6 7 8 9 10 11 12 13
+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 |** ** | 3 | 1 = stairs up and out.
+ + + + + + + + + + +--+DD+ + 2 = welcome message.
2 |** ** | | | | | 3 = message:
+--+--+ +--+--+ + +--+--+ + + + + "priests seek another
3 | | D D D | D | D | | word"
+ + + + + +--+ +--+ + +DD+--+ + 4 = foul air is coming
4 | TT| | | | | D | | | | from under door.
+ +DD+ +--+ +DD+DD+ +DD+ + + + + 5 = hit point decrease
5 | | D | | | | | | 6 = strange silence ahead
+--+ +--+ + +DD+ + +--+DD+--+--+--+ 7 = quiet(stills bardsong)
6 | D D | | | | DTT D | 8 = stairs down to L2
+DD+ + +dd+ +--+ +--+ + + + + +
7 | | | | | D | D D |
+DD+ +--+ + + +--+DD+--+ +--+--+ +
8 | | D | | | | | | |
+DD+ +--+ + +--+ + + + + + + +
9 | | | | | | 5| | | | |
+DD+ + +--+DD+DD+ + +--+--+DD+--+ +
10 | | | 4| | D D |
+DD+ + + + + + + + +--+ +--+ +
11 | 8| | | | | D | 7| |
+--+DD+--+ +--+--+--+--+ + + + + +
12 | D | D | | | | 6| 2|
+ +--+--+ + +DD+ + + +--+ + + +
13 | D D | D | D | 1|
+--+--+--+--+--+--+--+--+--+--+--+--+--+

LEGEND:
D OR DD = Door
@@ = Spinner
** = Darkness
TT = Trap
< OR > OR /\ OR \/ = ONE WAY WALLS - ALLOWABLE DIRECTION WITH ARROW


NAME OF DUNGEON: MAD GOD
LEVEL: 2

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 5 5 5 | 4 D 6 3| | |10D 4D 9| | 5
+DD+ +--+DD+DD+--+--+--+ + +DD+--+DD+DD+--+DD+--+ + +DD+DD+ +
2 | | 6| D@@D 4D | | 6 | D@@D | 10| | 4 4 |
+ +--+--+DD+--+ + +DD+--+--+--+--+DD+DD+ +--+DD+DD+--+--+--+--+
3 D | 6 4| | D | 6 | 3 | | DTT|10 | D 4 D
+--+DD+DD+--+ +DD+--+DD+ +DD+DD+DD+ + + +--+ + +DD+--+DD+--+
4 | 6| 4 | D | D 6 3| | TT| 10 | DTT| 4
+DD+--+DD+DD+--+ + +--+DD+--+--+ +--+/\+--+--+--+--+--+--+ +--+
5 4| 7 | | 6| 3 | 10 | D D
+--+--+--+DD+--+--+DD+ + +--+DD+--+--+--+--+--+ + + +--+ +--+
6 4D 7 | D D 6| 3| | | |10 | | 2
+--+--+--+--+DD+DD+DD+--+DD+DD+--+DD+--+ +--+DD+ +--+--+--+DD+--+
7 6| 4 | | | 6D 3| 2 | |10| 3 | | 4
+DD+--+DD+DD+--+--+DD+--+--+--+--+DD+--+DD+DD+DD+DD+--+DD+--+ +--+
8 6 | 4D D D D | 6 | | D | 10 | D 4
+--+DD+--+DD+DD+--+DD+--+ +/\+/\+ + + +--+--+--+--+DD+ +DD+--+
9 | 2D 9| 4| D D | 6| 2| |10 D 2 4| D
+DD+DD+--+DD+--+DD+--+DD+ +DD+--+--+--+DD+--+DD+ + +--+DD+--+DD+
10 | | 6 | 4D | 8D 6| 1 | | |10 | 4 |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

1 = stairs up
2 = message of some sort
3 = silence (quiets bardsong)
4 = hits decrease
5 = explosion - one time hit decrease
6 = darkness
7 = darkness and hit decrease
8 = in blood: chaos
9 = hit increase
10 = magic decrease

NAME OF DUNGEON: mad god
LEVEL: 3

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | 4 5D 6> | 2| 1 = stairs up
+ +--+ +--+--+--+ + +DD+--+--+--+--+ + + 2 = messages
2 | | 3 | D 4 D | | 3 = magic decrease
+ + +--+ + + + + +--+--+--+--+DD+ + + 4 = hit decrease
3 | | 9| 3 | | D 4 D | | 5 = riddle: blue
+ + +--+ +--+--+--+ +DD+--+--+--+--+ + + 6 = stairs down
4 | 3 3 | | | 7 and 9 = stay out
+ + + +--+DD+ +DD+ + +DD+--+ + +DD+--+ of these squares at
5 | | | | @@ @@| | | 2> 7| all costs *death*
+--+--+DD+ + +--+ + + +--+--+ +DD+--+--+ 8 = quiets bardsong
6 | | | |** ** | D D |
+ + + + +--+--+--+DD+DD+--+--+--+DD+--+ +
7 | D 8| 8 |** ** D |
+--+--+DD+DD+DD+ + + + +--+--+--+ + + +
8 | | 8 8| |TT **| |** ** **|
+ + +--+ + +--+--+ + + + + +DD+--+--+
9 | | @@ | | |@@D** **|
+--+--+--+DD+--+--+ + +--+DD+--+--+DD+ + +
10 | D | |TT TT| @@| |
+ + +--+ + + + + + + + + + + + +
11 | | | | | | | D |
+ + + +--+--+DD+--+DD+--+DD+--+--+--+ + +
12 | | | @@ |
+ +--+ + +--+ +--+--+--+ + +DD+ + + +
13 | TT | | | | |
+ + + + + + +--+DD+--+ + + + + + +
14 | | | | | |
+ +--+ + + + + + +--+--+--+ +--+--+--+
15 | 2| | |@@ 2 1|
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: mad god
LEVEL: 4

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | | 1 |1 = stairs up
+ + +--+--+ + +DD+DD+--+DD+DD+--+ + + +2 = messages
2 | | D | | 3| D 2| |3 = magic decrease
+ + +--+DD+ + +--+--+--+ +--+DD+ + +--+4 = silence
3 | D | | | 3 |5 = anti-magic
+--+--+--+--+ +--+DD+ + + +--+ +--+--+--+6= riddle: shadow
4 | | | | D | |** |** **| |7 = stairs down
+ +DD+ + + +--+DD+ + +--+ + +--+DD+--+8 = hit decrease
5 | | | | | D D D 2|
+ + +--+--+--+--+--+DD+--+--+ + +--+DD+--+
6 | TT 3| 4 4| |
+ + + +DD+DD+DD+--+--+ + +--+ +--+--+--+
7 | | D | D | | |
+--+--+--+DD+DD+DD+--+--+--+ + +--+ + + +
8 | | | | | | | |
+ + +--+--+/\+ + + + +--+--+--+DD+ + +
9 | 5Z TT |TT | | |
+ZZ+ZZ+ + + + + + +--+DD+ +--+ + + +
10 | 7| Z 5Z @@ | | |
+ + + + + + + + + + + +DD+ + + +
11 | 2| Z 5Z 3 3 |
+ + + + + +ZZ+ZZ+ZZ+ZZ+ + +ZZ+ZZ+ZZ+ZZ+
12 | D 6 5 5 Z 4 |
+ZZ+ZZ+ZZ+ZZ+ + + + + + + + + + + +
13 | Z | 8 8 8| |
+ + + + +--+--+--+--+ + +--+--+--+ +--+
14 | Z | 8 8 | | |
+ + + + + +--+--+--+ +--+ +--+ + + +
15 | 2| |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: mad god
LEVEL: 5

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | 4 4 4| | | 1 = stairs up
+ +--+--+DD+--+--+DD+ +--+DD+--+--+DD+ + + 2 = messages
2 | | 2 | | D D | D | 3 = magic decrease
+ +--+--+--+ + + +--+ + + + + +--+--+ 4 = hit decrease
3 | | | | | D | | 5 = explosion
+ +--+DD+--+--+--+--+ +--+ + + + + + + 6 = riddle: sword
4 | D | | | | | 7 = portal down
+--+--+ + + + + +--+--+--+DD+--+--+--+--+
5 | | D D D | 2|
+--+ + +DD+--+--+DD+DD+--+ + + + +DD+--+
6 | | | | | TT| | |
+ + +--+ +--+--+ + + +--+--+ + +--+DD+
7 | | | 4 4| | | |
+--+--+--+--+ + +--+--+--+DD+--+--+--+DD+--+
8 | 3 3 3 @@ @@D 3 D D |
+ +--+--+--+ + + + + + + +--+--+--+ +
9 | 2| | | |TT | | |
+ + + + +--+--+DD+--+--+--+DD+DD+DD+ + +
10 | 1| 5 | 2 | |
+--+--+--+--+ + + + +--+--+ + + +--+ +
11 | | | 3| | TT D | |
+ + + + + +DD+--+ +DD+DD+ +DD+ +--+ +
12 | | | D | | |
+ + +--+--+--+ + +--+--+--+DD+--+--+--+DD+
13 | 5 | 2D | 5 5 |
+--+--+ + + + + +DD+--+DD+ + + + +DD+
14 | | TT 5 | D | TT | |
+ + + + + +--+ + + +DD+--+--+ +--+ +
15 | 7 2D 6 | 4 4 4 4| | D | |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: mad god
LEVEL: 6

1 2 3 4 5 6 7 8 9 10
+--+--+--+--+--+--+--+--+--+--+
1 | | | 4 = brilhasti and 4 guards.
+ + + +
2 | 4| | After entering chamber through
+DD+--+ + doors, cast BASP and anything else
3 | . unknown dangers | that will aid in combat.
+ .+ + You must kill guards before they get
4 | . | within 10'. They are nasty. Have
+ .+ + thief hide and sneak up on brilhasti
5 | . | even though spells will kill him.
+ .+ + Best to try both ways at once.
6 | . |
+ .+ + Note: follow left hand wall (dots)
7 | . | to get to brilhasti.
+ .+ +
8 | . |
+ .+ + + + + + + + + +
9 | ........... 3 | 3 = message and anti magic spot.
+--+--+--+--+ +--+--+--+--+--+
10 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
11 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
12 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
13 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
14 | | note: follow left or right side
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+ walls. a straigt on run up will
15 | | only get your hits and magic
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+ taken away.
16 | |
+--+--+--+--+ +--+--+--+--+--+
17 |@@ @@ @@ @@ 2 @@ @@ @@ @@ @@| 2 = message.
+ + + + + + + + + + +
18 |@@ @@ @@ @@ @@ @@ @@|
+ + + + + + + + + + +
19 |@@ @@ @@ @@ @@ @@ @@ @@ @@|
+ + + + + + + + + + +
20 |@@ @@ @@ @@ @@|
+ + + + + + + + + + +
21 | @@ @@ @@ @@ @@ @@|
+ + + + + + + + + + +
22 | 1 @@ @@ @@ @@| 1 = portal up.
+--+--+--+--+--+--+--+--+--+--+

Afterword on this part:

This completes the first quest of your party and begins a new one.
The place you have been directed to by the old man is Arboria. You will
need to have the chronomancer speak with the old man to learn the needed
spells. Even with the spells, once you get to the casting spot and
cast the spell, you will need the decoder wheel to enter the alternate
universe. It would take me a month to enter the codes in a file, so I am
not going to bother. If you do not have a decoder wheel, the game stops
here for you. That is, unless your a champ at unlocking the secrets of
a program by going into the disk.

If you can get into Arboria, complete the quest in that universe, and
get back to the review board, the old man awards everyone 600000 exp.
Now in this game, that isn't really alot, (about 2 to 4 levels?) but
here is a glitch: if you go back outside, conjure up an air wolf or
another creature and put it in slot 1, then go back in again, you will
get another 600000 exp!! This can be done forever, so it kind of makes
the rest of the game pointless. After 20-30 trips and your characters
have enough hits and magic to destroy a world, the only battles you HAVE
to fight are in Malefia ( where Tarjan is ). But you have to solve each
alternate universes quest to get the spells allowing you to get to the
next universe. I would like to know if this glitch is present in any
other version (ibm, c-64, etc) besides the Apple IIe version I used.

IF YOU HAVE ANY QUESTIONS/COMMENTS THAT WILL IMPROVE THIS SPOILER
PLEASE SEND THEM TO ME AT UCAS407 AT UNLVM. THANKS, RICK.

=========================================================================
Arboria
Alternate Universe 1 OF 7

Map of Arboria:

. H . T . T . T . . 1 . 1 = arrival/exit to/from arboria spot
. L . T . . . T . T T T 2 = leaves that let you breath underwater
. . . . . . . T . T 2 . 3 = acorns
T T T . . . . . . T . . V = valarians tower (4 levels)
. . . . . W . W . . . . P = festering pit (2 levels)
. . . . . W E W . . T . E = entrance to ciera brannia
. . . . . W W W . T T . H = hut
. V . . . . . . . . . . L = lake (1 level)
. . . . 3 T T . . P . .
. . . . . . . T . . . .
. . . . . . . . . T T .
. . . . . T T T . . . .

Ciera Brannia

B B B B B B B . B B B B B B
B . . . . . . . . . . . . . . B H = Temple
B . B B B B B B . B B B B B . B K = King
B . B . . . . . . . . . . B . B B = Empty Building
B . B . B B B B K . . . . B . B I = Taverns
B . B . H . . . . . . . . B . B T = Tree
B . B . B . T G . . . . . B . B G = Grove ( king will let you in once
B . B . B . T T . B B B B B . B you have completed his quest )
B . B . B . T T . B . . I B . B W = Wizards Guild
B . B . B . . . . B . . B B . B
B . B . B B W B B B . . B B . B
B . B . . . . . . . . . B B . B
B . B . . . . . . . . . B B . B
B . B I B B B B B B B B B B . B
B . . . . . . . . . . . . . . B
B B B B B B B B B B B B B B

Steps to solving Arboria:

1. Meet Hawkslayer upon entering Arboria, have him join party.
remember the word "iceberg" that he tells you. It will be used later
2. go into town and get gill spell from wizards guild.
3. talk with king who will set you on quest.
4. go out of town and get acorn.
5. go to lake, enter crystal palace and get water of life.
6. go to tower and on level 3 put acorn in hole and water with the
water of life.
7. get nightspear on level 4.
8. exit tower and go to festering pit.
9. use spell apar to get near Tslotha Garnath and kill him.
10. take *everything* laying around, it will be used later.
11. go back to king and get access to grove.
12. enter grove and go to bowl in cavity of valarians chest.
13. put heart of tslotha in bowl and water with water of life.
14. door opens to left and get arrows of life and bow.
15. take items to old man in main universe.
hawkslayer will not teleport with you when you go back, so strip
him of all possesions before leaving.



NAME OF DUNGEON: sacred grove
LEVEL: 1

1 2 3 4 5 6 7 8 9 10
+--+--+--+--+--+--+--+--+--+--+
1 1 | | 1 = entrance/exit
+--+ + +--+--+--+ + +--+ + 2 = message
2 | | | 3 = bowl in valarians chest
+ + +--+ + +--+ + +--+--+ 4 = magic increase
3 @@ |@@ | | | 5 = magic decrease
+ +--+ +--+--+--+ +--+--+ + 6 = hit decrease
4 | | | @@ 7 = arrows of life and bow
+ + +--+ + + + +--+--+ + @@ = spinner
5 | | |
+ +--+ + + + + + +--+ +
6 | | 2| | |
+--+--+--+ +DD+--+--+ +--+ +
7 | | | | 3D | |
+--+--+ +--+--+ +--+ + +--+
8 | @@ | D 5D 6|
+ + +--+DD+--+--+--+--+ + +
9 5| | D 5D D 5D | | 4
+--+--+--+--+--+--+--+DD+--+--+
10 | D D D D@@D D D 7|
+--+--+--+--+--+--+--+--+--+--+


NAME OF DUNGEON: valarians tower
LEVEL: 1 thru 4

1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+--+--+--+ 1 = entrance/exit
1 | **D | D 3| | D ** 3| 2 = messages
+\/+--+ +DD+DD+ +--+--+DD+--+ + 3 = hits decrease
2 | > 3| 4| | | D**| 4D | 4 = stairs up/down
+--+--+DD+--+DD+ +--+--+DD+--+--+
3 | 1| D@@D | | | 4D |@@| |
+DD+ +DD+DD+DD+ +--+ +DD+DD+ +
4 | 2 | |** | | 2|**D D | ** = darkness
+DD+DD+DD+DD+DD+ +DD+--+DD+--+ + @@ = spinner
5 | | > | | |TTD @@| **| TT = trap
+--+--+--+--+--+ +--+--+--+--+--+
level 1 level 2

1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+--+--+--+ 5 = acorn slot - drop acorn
1 | 2D 3 | | | D 6| 3| water it to get to next
+--+--+DD+--+ + +--+DD+--+--+ + level
2 | D@@ @@ | | |TTD | | | 6 = nightspear
+--+ +--+ + + +DD+--+DD+ +DD+
3 | 4 5| 4| D | | D | 4| 2D | AM = anti magic zone
+--+ +--+ + + +DD+--+DD+ +DD+ EE = explosion
4 | D@@ | | |EE EE|AM | |
+--+--+DD+--+DD+ + + +--+--+ +
5 |TTD | | |@@ EED D**D@@|
+--+--+--+--+--+ +--+--+--+--+--+
level 3 level 4


NAME OF DUNGEON: crystal palace (under lake)
LEVEL: 1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | 4D D D D 6 4| | | | | | 1 = entrance/exit
+ +DD+--+--+--+--+--+--+ + + + +DD+DD+DD+ 2 = messages
2 | | 5D D @@ D | D@@ D@@| 3 = water of life
+--+--+--+ +--+--+--+--+DD+--+--+ +--+--+DD+ 4 = hits decrease
3 | 3 3 3| | @@| 4| | | D | | 5 = magic decrease
+ + + + + + +DD+ + + + + + +--+ + 6 = magic increase
4 | 3 3 3| | | | D D@@| |
+--+--+DD+ +--+DD+DD+ + + + + +--+--+--+
5 | **|**| 4| | D |
+ + +--+--+ + + + + + + + + + + +
6 | |** **| | D D 2 1|
+DD+--+ +--+--+ +--+ + + + + +--+--+--+
7 | D | | D** **D | D | D |
+--+--+ + + + +DD+ + + + + +--+--+ +
8 | D | | |**| | | | |TTD |
+DD+DD+ +DD+--+ + +/\+--+--+DD+ + +--+ +
9 | @@ | D**| 4| | 5 | | D |
+--+--+DD+--+DD+ +--+--+ + + + +--+--+ +
10 | D DTTD@@| D**D | D | D 4 |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+


NAME OF DUNGEON: festering pit
LEVEL: 1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | | | DN| up = stairs up
+ + + +DD+ + + + + + + + +DD+--+--+ dn = staird down
2 | | D | | | pd = portal down
+DD+--+--+--+--+--+--+/\+/\+ + + + + + + md = magic decrease
3 | | | | | hd = hit decrease
+ + + + + + + + + + +--+--+--+DD+--+ tt = trap
4 | | | D | | @@ = spinner
+ + + + + + + + + + + + + + + +
5 | |@@ @@| | >, < , /\, \/ =
+\/+ +--+--+--+--+ +--+--+--+ + + + + + one way walls
6 |@@ | | D |
+/\+ + + + + + + + + +--+--+--+--+--+ me = various messages
7 | | | zz = invisible walls
+ + + + + + + + +--+--+ + + + + +
8 |HD HD |
+/\+/\+--+--+--+DD+--+--+--+--+--+--+ + + +
9 | | | PD | |
+ + + + + + + + + + +ZZ+ + +--+--+
10 | | |MDZ ZMD| |
+ + + + + + + + + +ZZ+ + +--+--+\/+
11 | D | PD | < |
+ +--+--+--+--+DD+--+--+--+--+--+--+ +--+--+
12 | | | | |
+ + + + + + + + + + + + + + + +
13 | D @@ @@| |
+ +--+--+--+--+--+/\+/\+--+--+--+--+--+--+DD+
14 |MED >TT ME D TT |
+ +--+--+--+--+ +--+--+DD+ + + + + + +
15 |UP| D | | |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+


NAME OF DUNGEON: festering pit
LEVEL: 2

1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+--+
1 | TG |??| UP| up = stairs up
+--+--+--+--+DD+ + +--+--+--+--+--+ ?? = unexplored squares
2 | |??| D | tg = tslotha garnath
+ + + + + + +--+--+--+ + + + hd = hit decrease
3 |HD HD HD HD HD|?? ?? ?? ??| | ** = darkness
+--+--+DD+--+--+--+--+--+--+ + + + @@ = spinner
4 | | D |.. | *@ = both dark and spinning
+ + + + + + +--+--+--+--+--+ + ZZ = invisible wall
5 | | | | *a = spinner and anti-magic
+--+--+--+DD+--+ZZ+ + + + + + + pu = portal up
6 | | D** **| TT = trap
+ + + +DD+--+--+--+DD+--+--+ + +
7 | |*@ *@ *@| | | suggestion: try a phdo spell
+--+DD+--+--+DD+--+ + + + + + + where I placed .. to get to
8 | | | | | tslotha.
+ + + + + + + + + + +DD+--+
9 | |TT | PU | |
+--+--+--+--+--+--+/\+/\+/\+/\+ + +
10 | D |*A *A *A *A| |
+--+--+ + + + +\/+\/+\/+\/+--+--+
11 | D** PU ** **D |
+ + + + + + + + + + + + +
12 | |** ** ** **| |
+--+--+--+--+--+--+--+--+--+--+--+--+

=========================================================================
Gelidia
Alternate Universe 2 OF 7

Map of Gelidia:

. . . . . . . . . . . . . . . .
. . . . . . . . . 1 . . . . . . 1 = arrival/exit to/from gelidia.
. . . . . . . . . . . . . . . . 2 = outpost
. . . . . 2 . . . . . . . . . . 3 = icekeep
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . 3 . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .

Steps to solving Gelidia:

1. go to outpost and read diary. get name "alendar".
( not really necessary, but the story is fun )
2. go to icekeep and on first level go to northeast corner.
3. cast the following spells to get rid of shimmering curtain:
levi, anma, phdo.
4. enter passage and go to 4th level of white tower. Kill 6 white
wizards and get lens.
5. go back to ice keep ( apar works best to get to passageway )
6. go to southeast corner and cast spells to dispell black wall:
grre, shsp, fear, suel, spbi.
7. go to 4th level and bump off 5 black wizards, get lens.
8. go back to icekeep, northwest corner.
9. cast spells inwo, wihe, fofo, invi to dispell creature.
10. enter grey tower, go to 4th level, and blow away 7 grey wizards.
11. get lens and exit back to ice keep.
12. go to white marble slab and put all 3 lens' into it. Passage will
appear and go down.
13. get wand and sphere on 2nd level of ice dungeon.
14. get back to worn ground and go back to skara brae review board.

note: you do not need to go into the 2nd level of the ice keep.

NAME OF DUNGEON: ice keep
LEVEL: 1

1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+--+
1 |PAD | | | 3 2 | D | DPA| 1 = messages
+--+ +DD+ + + + + + + + +--+ 2 = guardian and stairs up
2 | |QUD | | | D | | | "alendar" is password.
+DD+ +--+ + + + + + +--+ +DD+ 3 = white marble slab.
3 | D | | | | | D | | PA = passageways to towers.
+--+ +DD+ + + + + + +DD+DD+DD+ (see solution).
4 | |@@D | |@@ @@ @@ @@| |@@| | | qu = silence
+ + +DD+ + + + + + +DD+ + + hu = hit increase
5 | D | D | | D | | | @@ = spinner
+DD+ +--+ + + + + + +DD+ +--+ md = magic decrease
6 | | | | | | |@@D D | hd = hit decrease
+ + +--+ + + + + + +DD+ + +
7 | | | | | | | | | |
+--+DD+--+DD+--+DD+--+--+DD+--+DD+--+
8 | D D 2|
+ + + + +DD+--+--+DD+DD+--+--+--+
9 | 1 | |MD MD| | | DMU|
+ + + + + + + + + +DD+DD+--+
10 | DN 2| | | DPA|
+--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: ice keep
LEVEL: 2

1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+--+
1 |?? ?? ??| | DN| |??| dn = stairs down
+--+--+--+DD+--+ + +--+DD+--+--+--+ ?? = unexplored
2 | D | | | | | | 1 = nasty spots usually
+ + + + + + + + + + + + + resulting in a loss
3 | | | | | | D | of hits and/or magic.
+ +--+DD+DD+--+DD+--+DD+--+DD+--+ +
4 | | | | This level is useless to
+ +--+--+--+--+--+--+--+--+--+--+ + solving the gelidia quest.
5 | | 1 1| 1 1 1| 1 1 1| 1 1| |
+ +--+--+--+--+--+--+--+--+--+--+ +
6 | | | | D D |
+ +--+--+--+DD+--+--+DD+--+--+--+ +
7 | | 1 1| | 1| 1| 1| 1| | 1| 1| |
+ +--+--+--+DD+--+--+DD+--+--+--+--+
8 | | D DN|
+ + + + + + + + +DD+--+--+--+
9 | | | | |
+ + + + + + + + + + + +--+
10 | | |DN | < |
+--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: ice dungeon
LEVEL: 1 - 2

1 2 3 4 5 6 7 8 9 1 2 3 4 5
+--+--+--+--+--+--+--+--+--+ +--+--+--+--+--+
1 | UP|**DMD QU| DN| 1 |UP | |
+ + +--+ +--+--+DD+ + + + + + + + +
2 | | | | 2 | |MU 1|
+--+--+DD+--+DD+DD+DD+DD+DD+ +DD+--+DD+--+DD+
3 | |** **|AM| |AM| | | 3 | 3 3|**| | 3 =
+ + + + + + + + + + + + + +DD+--+ hit and
4 | D |AM| |TT| | | 4 | 3 3|**| | magic
+--+--+ + +--+--+--+--+DD+ + + + + + + decrease
5 | D |HD HD HD| | 5 | 3 3D**| 2|
+ + + + +--+ + + + + +--+--+--+--+--+
6 | | D |HD HDD | level 2
+--+--+--+DD+DD+--+--+--+DD+
7 | | D | dn = stairs down
+ + + + + + + + + + qu = silence(quiets bardsong)
8 | | | | md = magic decrease
+ + + + + + + + + + mu = magic increase
9 | | | | hd = hit decrease
+--+--+--+--+--+--+--+--+--+ am = anti magic zone
level 1 ** = darkness
1 = riddle:try lanatir, go through
door anyway( invisible)
2 = wand and sphere.
up = stairs up.

NAME OF DUNGEON: white tower
LEVEL: 1 to 4

1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
1 | | | DUP| |?? ??| D 1| |?? ?? ??| 3 1|
+ + + +DD+--+ + + + + + + + + + +--+DD+
2 | D |@@D | |?? ??|MD| | |?? ?? ??|** **|
+ +--+--+--+DD+ + + +--+DD+--+ + + + +--+--+
3 |MD| MD| DTT| |?? ?? ??| 2| | |?? ?? ?? ?? ??|
+ + + +DD+--+ + + + + + + + + + + + +
4 | | | DTT| |?? ?? ??| |QU| |?? ?? ?? ?? ??|
+ +--+DD+--+DD+ + +--+--+ +DD+ + + + + + +
5 |DN QU | |??| DHD | |?? ?? ?? ?? ??|
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
level 1 level 2 level 3

1 2 3 4 5
+--+--+--+--+--+ up = stairs up
1 | D |DN| dn = stairs down
+ + +DD+--+ + qu = silence
2 | D** ** **| md = magic decrease
+--+ +--+--+/\+ @@ = spinner
3 | D 2D | | TT = traps
+ +--+--+ + + 1 = stairs up and down
4 |QU| D > | 2 = spinner and magic decrease
+ +--+ +DD+ + 3 = message(name Cala may be important)
5 | > | 4| ** = darkness
+--+--+--+--+--+ ?? = unexplored
level 4 4 = wizards and lens

NAME OF DUNGEON: black tower
LEVEL: 1 to 4

1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
1 |DN ** ** @@ **| | | | | | | D D |
+ + + + + + +/\+--+ + + + + + + +--+ +
2 |** ** ** ** **| |MD MD |AM | | | |UP| |
+ + + + + + +--+--+--+ +--+ +DD+--+--+ + +
3 |** ** @@ ** UP| |UP MD|@@ + + + + + + + + +--+--+--+ +--+ + + + +
4 |** ** ** ** **| | > | |QUDQU MD| |
+ + + + + + + + + + + + + +--+--+--+ +
5 |** @@ ** @@ **| | | > | | |
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
level 1 level 2 level 3

1 2 3 4 5
+--+--+--+--+ +
1 | 1 | 1 = black wizards and lens
+--+--+--+--+--+ AM = anti magic zones
2 |?? ?? ??|DN|??| mu = magic increase
+--+--+--+\/+--+
3 |MD MD |
+--+--+\/+--+--+
4 | | | |
+ + + + + +
5 | | | MU|
+--+--+--+--+ +
level 4

NAME OF DUNGEON: grey tower
LEVEL: 1 to 4