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Caribbean Quest Documentation by The Technic

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!                                                               !
!                 CARIBBEAN QUEST DOCUMENTATION                 !
!                                                               !
!                  BY: THE TECHNIC  [05/10/85]                  !
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!                   DISTIBUTED BY: C.P.U.A.T.                   !
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!                 70 COLUMNS, UPPER/LOWER CASE                  !
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This contains the complete set of documentation recieved by game
testers for Micro Fun's new game, Caribbean Quest. At the time of
its arrival to me, one side of two sides was written. If any more
documentation is released, please add to this file if I have not
already done so. Please keep in mind that this adventure may not
be released at all; all depending on the reviews of us testers.

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Caribbean Quest

The Object:

You must recover stolen items from the bad guy. To do this you
use your simulated modem to gain access to other computers and
get information needed to fulfill your mission.

Once you think you have the data you need, you must type "GO
AIRPORT" to start your adventure.

The adventure is pseudo-real time. You must arrive and work to
finish your task while avoiding guards making their rounds. The
clock is always on the screen. Be in the wrong place when a guard
arrives and you are caught. Your mission fails.




Simulated Modem

With the simulated modem you can pass phone numbers--have them
'dialed' and determine if another computer answers. If it does,
you can then connect and get into the other computer.

To use the modem, you must write a Basic program. Its first two
lines MUST be:

10 A% = 0: B% = 0: N% = 0
20 MODEM = 19203

Then if you write:

30 A% = 516: B% = 265
40 FOR N = 1 TO 9999
45 N% = N
50 CALL MODEM
60 NEXT N


This will try all numbers from 516 265 0000 to 516 265 9999.

If a number is another computer is reached, the number and a
prompt will be displayed.

              516 265 0046 #