It is 1870. Just a year ago, the Union Pacific and the Central Pacific met in Utah to complete the first great Transcontinental. Now, 'Rails West' gives you the unprecedented opportunity to go back in time and personally engage in the exciting but risky business of railroad development in the West. Like the great 19th Century entrepreneurs-- Stanfrod, Gould, Hill and Huntington -- you can start your own railroad corporation by raising money from banks or by selling stocks and bonds. Or you can take over an existing company by purchasing enough shares. No matter how you choose to play the game -- and you can play it in a mind-boggling number of ways -- just make sure you don't overextend yourself and run your company into bankruptcy!
Your war was never over. And now you're going back. The parachute drops you into the middle of enemy territory. Your mission: Prove the existence of American POW's in Vietnam -- don’t engage the enemy -- Leave it to the government to get them out. But who could leave Americans in that hellhole? Not you John Rambo.
Prepare to embark on magical adventures rich in diversity and danger…You are entering the Realms of Darkness. Fame, fortune, and power. These are the spoils of victory awaiting those smart and strong enough to survive this multi-faceted fantasy adventure game.
The goal is to defend your installation from destruction by the stinging space meanies and their awesome allies, the bareboned thudputters. Your first line of defense is the Van Apple Radiation Belts which protect your civilization from infiltration by both space meanies and thudputters. However, these belts can be penetrated by the stinging fire of the space meanies and are practically defenseless against putting thuds. Nonetheless a brace commander does not wait blithely for annihilation, but utilizes the considerable defenses at his or her disposal.
By now, the year 2130, all of the largest asteroids in the solar system have long since been discovered. Smaller ones are bieng found at a rate of a dozen a day. So when a huge new asteroid appears, the only surprise is that is was overlooked for so long. It is duly assigned the next available name, Rama, and is promptly forgotten about - but not for long. As Rama approaches Earth, every question about it seems to have an answer that raises more questions. And as observations continue, the most impossible explanation becomes the only one: Rama is actually a spaceship. The next step is obvious: mankind must attempt a rendevous. But only one of our spaceships is close enough. As fate would have it, that ship is the Endeavor - the ship that, you command. Without even reading them, you know what your orders will be: to rendevous with the giant ship, to explore it, and to return home before it speeds on its orbit away from the solar system. Yet even in your excitement, you realize it is not an easy mission. You will have to make difficult decisions -- many of them. And you will have to work very fast -- because if you stay on Rama too long, returning home will be impossilbe. From the first moment, it has been clear: this is the mission of your lifetime. Thousands would gladly sacrifice anything for the chance to be in your shoes. But only you have that chance. Only you can explore Rama.
It's time to kick some Butt…They've got clubs, chains and blades. And it's three against one -- but they've picked the wrond one. The streets are a mess and it's time to do a little street cleaning. They started it. You've gotta finish it.
The ultimate struggle of all time is up for grabs again. Modern weapons have been transported back in time to world war II and both sides have mind boggling capabilities. There is no guaranteed winner this time around. From a command chopper, you must coordinate your ground forces against a force as complex and as strong as yours. You must mastermind a strategy with infantry, tanks, bunkers, bases, balloon mines and much more. The fate of the free worls is in your hands as you lead your forces through many separate battles that lead up to a final showdown in order to liberate the European continent!
You play as an Apple II enthusiast trying to add to their collection. In other words, you play as you! Objectives include collecting the computers from a recycling center, fixing them in a repair shop, and protecting them from the yellowing effects of the sun! Standing in your way is an evil business man who only wants the computers to resell on eBay for inflated prices! Other obstacles include reckless drivers, overgrown lab rats, and your angry wife who wants you to sell your JUNK. This game has it all!
Not your average tour of Europe. In the 21st century, Europe suffered the same bio war that devastated America, a holocaust that established the deadly scenario for SSI's eciting Roadwar 2000. Now this sequel, Roadwar Europa creates a post doomsday Europe held hostage by maniacal terrorists. They have already destroyed one city with a dirty nuclear device and threaten to detonate five more across the continent. Before the United Nations cave in to the demands of the terrorists, it has been agreed to a last desparate measure -- sned in the one man that can save Europe. You!
Hypnotic fun for the entire family. Fascinating shapes zoom, rotate, and zig zag round the screen while you try to shoot them before they trap you. A wonderful, delightful game for total enjoyment.
A hi-res adventure game with hit points. Recover treasures while dispatching various inhabitants in the ruins. Two word commands get you around while also allowing you to interact with the surroundings. Pressing escape switches modes of commands or moves. It's like a colorized version of the adventure game Akalabeth.